Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc.
Image may be NSFW.
Clik here to view.
Yeah, yeah, I know. You must be thinking “Another rim tutorial”. Well, first of all, I’m pretty sure you will learn even one new command in this tutorial.
Resources
Image may be NSFW.
Clik here to view.Image may be NSFW.
Clik here to view.
Video tutorial for modeling car rim.
STEP 1
Insert the first reference image into the background of your Right Viewport. I made it 50 grids wide. You can set the background image to be in color, and remove grid with grid command. Using polyline (or just line) command, make simple straight lines according to the background image.
Image may be NSFW.
Clik here to view.
Trim the parts that aren’t needed, and fillet the intersections with the radius of 2. And offset by 0.4 inside.
Image may be NSFW.
Clik here to view.
After you made a profile for the rim, insert second reference image and using scale background image and move background image commands, position it so it somehow fits your profile curve.
Image may be NSFW.
Clik here to view.
Using Curve: Interpolate points command, create another profile… like on the image below. You can create one polyline in the middle of the rim.
Image may be NSFW.
Clik here to view.
Trim off the parts of curves you don’t need, and on the inner side of your spoke, fillet the straight line and curve with 2.
Image may be NSFW.
Clik here to view.
NOTE: at this point, I have rotated my curves from front view by 90 degree and positioned so the far right end of curve is in origin (0,0)
Using Remove Knot command, remove selected knots. So you end up with uninterrupted curve, so when you try to explode it, it says this: “Cannot explode single curve segments.”
Image may be NSFW.
Clik here to view.